Universiti Kebangsaan Malaysia (UKM) in collaboration with a local tech reseller and an American tech manufacturer to launch a new technological learning space, the AktivUKM ruang space for students and the entire campus community. The Vice-Chancellor of UKM stated that the AktivUKM™ space is the first learning space in public universities in Malaysia, which involves strategic collaboration with industry.
The idea of establishing the AktivUKM™ space begun with the aim of aligning with the UKM Strategic Plan 2019-2021 with the concept of House of Quality where Teaching-UKM has been given the mandate to realize the Empowerment of Teaching and Learning and Talent Outreach.
In line with the mandate, the establishment of the AktivUKM™ space is expected to empower students with relevant and futuristic skills to face the era of the 4th Industrial Revolution. The space was created as a knowledge hub that connects students, lecturers and UKM staff.
Its location, located in the Tun Sri Lanang Library, makes it a bridge to connect knowledge in the physical world and the digital world. True to its name, AktivUKM™ is symbolic to drive digital teaching and learning activities among campus residents and the community.
Apart from that, he said, the skills cultivated in the space are expected to provide students, lecturers and UKM staff to share, inspire, impart knowledge and further be able to increase the marketability of graduates.
Through this learning space, students will join the two industry partners in gaining hands-on experience and live digital and futuristic skills for their future careers. Students can also work with digital experts in the space to apply active learning with an American multinational technology company technology as well as develop and create innovative digital materials with futuristic space and technology.
In addition, the AktivUKM™ space provides a hub for lecturers to further strengthen strategic alliances with Apple in transforming teaching and learning (PdP) approaches. With this network, technology experts will be with lecturers in redesigning teaching with Apple’s futuristic ecosystem technology in line with Education 4.0. Lecturers can also create and innovate in PdP and in turn drive education based on the 4th Industrial Revolution.
Preparing Malaysian youth with digital skills
The current COVID-19 pandemic has made it apparent that equipping the workforce with digital skills is imperative for economic recovery. To enable this, the Malaysia Digital Economy Corporation (MDEC) has introduced a Digital Skills Training Directory during its recent #MyDigitalWorkforce Week, an initiative to assist youth job-seekers and the unemployed.
The CEO of MDEC said the directory would act as a guide for Malaysians in selecting digital courses that meet their career needs. The introduction of the directory is consistent with the agency’s focus on developing digitally-skilled Malaysians. It will be the go-to guide for all Malaysians and the workforce on what to look out for when it comes to digital tech up-skilling and re-skilling programmes.
Businesses that are looking to hire personnel and have plans to equip talent with relevant digital tech skills can refer to the digital-first focused directory catalogue as it lists down courses that address in-demand digital skills. In addition, most of the courses have been approved for funding – for organisations or talents – under the government’s National Economic Recovery Plan (PENJANA) Hiring Incentive that the Social Security Organisation (Socso) manages.
Should the candidates require training, up to RM4,000 training subsidy will be available for the unemployed who are selected for recruitment by Socso-registered employers.
This arrangement is also available for unemployed Malaysians who are registered with the Socso Employment Insurance System.
The directory covers all areas of digital skills training, from beginner up to advance level. The courses on the list consist of data science (50 courses); cybersecurity (44 courses); animation (19 courses); game development (five courses); and software development (55 courses). These include, but are not limited to, data science, cybersecurity, animation, game development, and software development for the new digital era.